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- #Stellaris apocalypse build meta how to
- #Stellaris apocalypse build meta update
- #Stellaris apocalypse build meta series
But you also need to have at least 10 pops for this to take effect, but 20 is when you can get the maximum bonus. The higher the planet capacity, the higher the pop growth bonus. First of all, pop growth now gets a bonus based on a value called Planet Capacity, which is basically the number of housing and cleared blockers in your planet. So, another big change 3.0 brought is that pops now have a growth limit and some bonuses to pop growth.
#Stellaris apocalypse build meta how to
We go deep into all the requirements in our How to Become the Crisis Guide.
#Stellaris apocalypse build meta series
You’ll have to reach level 5 in a series of requirements where you gain a value called Menace by destroying ships, empires, conquering worlds and more. The Nemesis DLC offers the chance to replace the endgame crisis. Transit Hubs are starbase modules, which means you’ll have to build a starbase there, but the bright side is that it works for all planets in the system. It will double the chance of unemployed pops in that system to resettle. Of course, it was a thing before thanks to the ‘Greater than Ourselves’ resolution, but that one simply increases the chance of a pop auto-resettling now. Transit Hubs are a thing now, which means auto-resettlement is now a thing. You can find and strike a balance between housing and industrial districts to your benefit.
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Industrial Districts also work as City Districts, meaning that the only limit is the maximum number of districts. This will turn Industrial District into Alloys or Consumer Goods-only, depending on what you choose. These districts can be specialised by changing the “colony designation to Forge World or Industrial World. You can still build alloy foundries and civilian industries, but only one per planet and it’s one or the other.
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Industrial DistrictsĪlloys and Consumers Goods are now produced in a new type of district called Industrial District. This allows you to pull your Envoy from the spy network without Infiltration Level decay. Once you’ve reached a comfortable level of Intel on that empire, you can perform a “Prepare Sleeper Cells” operation. Assets can be used during operations to increase the likelihood of success. These operations can help you gather more Intel, or acquire Assets. You can read about this and more in our Espionage Guide. You can increase this by making a diplomacy pact with the empire amongst other things. Usually, if your Codebreaking value is lower than the target empire’s Encryption value, your Infiltration Level will decrease. Infiltration Value increases the maximum amount of Intel you can have on an empire and can be used to perform Covert Operations. As your Envoy gathers Intel, your Infiltration Level value will increase. The Envoy will periodically gather Intel on that empire and gradually reveal territory and information on that empire. You can build a spy network on an empire by sending an Envoy.
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Not only that, but you’ll be missing important information that was previously available, such as Relative Power, population and diplomacy pacts. Mostly, you will only see the empire’s borders unless you build a spy network to gain Intel on the enemy empire.
#Stellaris apocalypse build meta update
The 3.0 update changed this by adding fog of war.